Do you like blackjack and espionage? You will love the Kompromat game

A revisit of the principle of blackjack against a backdrop of spy war. It’s Kompromat, our board game of the week, perfect to occupy your evenings confined to two.

Compromising information is circulating, and the two best secret agents are sent to the field to intercept them. Will you be able to carry out your missions, without exposing yourself too much so as not to break your cover?

Four mission cards, out of thirty, are placed between the two players. Each has a deck of numbered, identical Equipment Cards. In turn, you draw the top card from your deck and place it visible in front of a mission. We can add others, but face down.

The goal is to approach, without exceeding, a total of 21, as in blackjack. The player can of course decide to stop whenever he wants, then it’s his opponent’s turn. However, it is forbidden to add cards to a previous mission, and you can not look at those placed before.

Source : Helvetiq

When both players have played cards opposite the four missions, they are picked up. The player with the highest total, without exceeding 21, wins the mission. Most are worth victory points for the end of the game. Some are secret agent gadgets: they only grant one victory point, but benefit from a special effect, often very impactful, for one-time use.

Some Counter-Intelligence missions also earn Notoriety Tokens. Each of them is worth one victory point, but beware if you expose yourself too much: if a player reaches nine notoriety tokens, he immediately loses the game.

This ends when the entire mission package has been resolved. The player with the most victory points wins.

Why play Kompromat?

Kompromat is part of the range ” After dinner games From the editor, aptly named. The game is simple, no fuss, but not simplistic. It requires a little thought, sprinkled with chance, and several mechanics are at work.

Source : Helvetiq

That of blackjack, in the first place, obviously. Kompromat is a revisit of this game, without the risk of leaving its feathers there like in the casino. All the originality comes from the numbering of the cards: from 2 to 10, with three 7’s, two cards worth 1 or 11, at the choice of the player, and a card 0.5 to break the ties. We of course find the risk-taking typical of the original game: we always want to draw a new card, to approach the perfect score. At the risk of losing everything.

Memory is also put to use, since it is forbidden to look at the value of cards already laid. It’s up to you to assess the remaining possibilities and to bet on the right missions. The choice to fight for one or the other, and to leave some to the adversary, are the heart of the game. Is it better to bet on big missions or on gadgets, often with decisive effects? Also pay attention to your notoriety tokens. Even if they add points, in the ninth it is immediate defeat. Accumulating too much at the start of the game will prevent you from taking risks later to get back to the score.

A simple game but not simplistic

The material, although simply composed of cards and a few tokens, offers an original design and illustrations, very particular, but in perfect harmony with the theme. The box is very small, easy to store and take anywhere.

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Krompromat manages to revisit a proven, well-known and easy-to-understand mechanic, while offering a strategic game, with a fair dose of chance. The suspense and the tension are very present, since the denouement is often played out until the last missions, thanks to the gadgets which can turn a situation. A nice game in a pretty little box, which makes you want to discover the other titles in the collection.

  • Kompromat is a game by Adam Porter and Rob Fisher
  • Illustrated by Felix Kindelán
  • Edited by Helvetiq
  • For 2 players from 8 years old
  • For games of about 20 minutes
  • Priced at € 14.90 at Philibert

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