School necromancy (healing); Level antipaladin 1, cleric/oracle 2, druid 2, inquisitor 2, paladin 1
Casting Time 1 immediate action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Saving Throw Will negates; Spell Resistance yes
When a creature’s vitality would be restored, you may intercede to guide that healing to another creature.
A creature whose hit points would be restored by a spell, regeneration, fast healing, or other effect must make a Will saving throw. On a failure, they are not healed, but another creature of your choice within range is healed an equal amount.
Section 15: Copyright Notice